Advanced Certificate in Game-Based Learning for Health Promotion
Published on June 28, 2025
About this Podcast
HOST: Welcome to our podcast, today I'm thrilled to have Dr. Jane Smith with us, an expert in digital health education and the lead instructor for the Advanced Certificate in Game-Based Learning for Health Promotion. Dr. Smith, can you tell us a bit about your experience with game-based learning? GUEST: Absolutely, I've spent over a decade designing and implementing educational games to promote health behaviors, and it's been fascinating to see the impact they can have on learners. HOST: That's wonderful. Now, as an expert in this field, what current trends are you seeing in game-based learning for health promotion? GUEST: There's a growing interest in using virtual reality and augmented reality to create more immersive experiences. Additionally, the use of artificial intelligence is helping to personalize learning and make games more adaptive. HOST: Those sound like exciting developments. Now, what challenges have you faced or observed when it comes to implementing game-based learning in health promotion? GUEST: One challenge is convincing stakeholders of the value of games as educational tools. There's often a misconception that games are just for entertainment, so demonstrating their educational merit can be an uphill battle. HOST: That's a crucial point. Lastly, where do you see the future of game-based learning in health promotion going? GUEST: I believe we'll continue to see increased adoption of games and gamification in health education. As technology advances, we'll have even more opportunities to create engaging, impactful learning experiences. HOST: Thank you, Dr. Smith, for sharing your insights and expertise with us today. If you're interested in learning more about game-based learning for health promotion, be sure to check out the Advanced Certificate in Game-Based Learning for Health Promotion. Thanks for joining us! GUEST: Thank you for having me.